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Thursday, 20 November 2008
 
 
LawMaker Game Engine arrow Indie Team Engine(2 to 3 members) License

Indie Team Engine(2 to 3 members) License

Indie Team Engine(2 to 3 members) License


Price: $999.99


The Indie Team LawMaker Engine License provides you and your development team with all the rich feature set of the LawMaker game engine at an competitive and affordable price. This product is priced for teams of 2 to 3 developers. For each individual developer on the team, development binaries, digital assets and lua source code will be made available.

Built for AAA game development - you and your team will have access to many features inherent in todays top notch game engines:

The LawMaker Game Engine is a full-feature commercial game engine that is built to provide game developers with a fully mature game development suite that rivals that of other commercial game engines (Source, Unreal, FarCry and Doom3). With just a fraction of the cost of other commercial engines, you and your team can see your dream - your game vision come to life. When you use the LawMaker game engine for your next game, project, and/or 3D simulation, you can rest assured that the design goal of LawMaker is to make game development easy for both artists and programmers.

For artist, you are provided with a powerful editor that is designed to minimize programmer aid so you can develop your level the way you see fit and manage your art asset - all in one place. For programmer, you are provided with a development suite that provides the power of Object-Oriented Game Programming, LawMaker Native libraries, lua libraries and a great Visual Studio-like environment to develop in.

Features that make the LawMaker Engine a great toolset for your next killer game:

  • Ongoing development by the DarkRoom Studios Team ensures that the technology that drives your game is up-to-date and bug-free. With continued development on tools and engine features, you can rest assured that purchasing the engine license means you have an entire development team available to support you.
  • Powerful rendering engine that supports the latest DirectX9 cards as well as older generation cards such as Riva TNTs. (Deliver to a wide PC market)
  • Advance scene management that allows for large indoor and outdoor worlds that render ULTRA-fast. You are only limited by your game vision!
  • Mature toolsets such as the LawMaker editor and viewer that allows you and your team to work in an AAA editor environment.
  • Manage your digital art content within the editor to build, transform and update with a single click of a button.
  • Built-in native game code and lua game code to allow you to get your game up and running fast. Use the extensive library functionality that are exposed to you as a developer to create any type of 3D game genre you like.
  • Coding framework that provides AI support, AI network path nodes, HUD rendering, Inventory, Weapon (dualies), Gameplay, object serialization, math library, etc.
  • Development Wiki Forum for licensees to communicate, share and collaborate on ideas, innovation and LawMaker features.
  • WYSIWYG Viewer tool that allows other art personnel within your team to develop parts of your game asset without using the editor. Be able to drag-n-drop data such as textures, materials onto your prefabs, models, etc. View your geometry assets with flat shading, vertex-lighting and per-pixel lighting. Allow artist who work externally from you to build your textures, models, animation, prefabs. Producers can view and approve data before it is checked into the editor. All data rendered is the same look as it is in the engine.
  • Superior customer service that will make sure your concerns and questions are answered.




What you receive when you order the Indie Team Developer Engine License:

  • Number of seat licenses matching team member to computers. This only includes the editor and the game executable. The viewer, script compiler, external tools may be installed on an number of machines that are owned by the team members.
  • Freely to publish your first game anywhere, for any price, royalty FREE.
  • Access to full script code for game development.
  • Small negotiable fee or royalty cost after each additional game.
  • Access to all texture game packs that have been released by DarkRoom Studio employees. Does not include 3rd party game packs.
  • Access to all model game packs that have been released by DarkRoom Studio employees. Does not include 3rd party game packs.
  • Access to private development community
  • Access to private development community resources (artwork, code snippets, tutorials and game demos)
  • Access with DarkRoom's developer for full duration of team’s first project or one year. Timeline can be negotiated based on project scope.
  • Receive update enhancements and new features for up to 1 year.
  • Receive build drops for bug fixes. Up to development of first game release or 1 year expiration.



Other benefits of using the LawMaker Game Engine:

- Skinned Mesh exporter for Max, Maya, Blender, Milkshape via Cal3D.
- Stand-alone Resource Viewer/Editor for other members on your team.
- Huge lua library code base and community development.
- Access to LawMaker's game scripting SDK with Object-Oriented Programming principles.
- Command-line compiler for Lua game scripts
- Ongoing development community.

NOTE: All finalized orders will be available via DOWNLOAD. There is a 24-hour processing time frame for your order. The size of the engine license is available as a download and is approximately 300+ megs. You will be notify via email within 24-hours with a link to download the engine license. If you are unable to download the file, please contact contact@darkroomstudios.com.

Darkroom Studios also offers custom software development when you purchase the LawMaker game engine. To learn more about Darkroom Studios custom services, please contact contact@darkroomstudios.com.


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