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ODE Vehicle updates and New Soft Projected Shadow Implementation |
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Sunday, 27 April 2008 |
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New Build Release Information for the LawMaker Game Engine.
Release notes for LawMaker SDK build 764.41 (Minor Release)
- Implemented HDR lens flare for vehicle lights.
- Implemented ODE vehicle collision detection and exposed API callback handlers.
- Fixed game restart issue with ODE vehicles.
- Fixed vehicle flipping and exposed API set for vehicle flipping offset.
- Fixed minor bug issues.
Release notes for LawMaker SDK build 761.05 (Minor Release)
- Implemented soft-shadow projectors for game entities.
- Added ability to render terrain with no lighting.
- Fixed AI movement logic.
- Fixed minor bug issues.
Release notes for LawMaker SDK build 757.64 (Minor Release)
- Remove auto-rotation from vehicle in ODE physics mode.
- Check renderer reference for CEGUI before calling ChangeRes event.
- Exposed SetDriveMode API for ODE vehicles.
- Fixed crash when derived CGameCharacter dies during gameplay.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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New HUD system for LawMaker |
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Sunday, 16 December 2007 |
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New Build Release Information for the LawMaker Game Engine.
Release notes for LawMaker SDK build 755.31 (Minor Release)
- Added new HUD screen system.
- New radar script example showcasing new HUD screen system.
- New command console override showcasing new HUD screen system.
- Added ability to perform ray-trace collision test for material hits.
- Added dominant material storage for terrain system/
- Added storage of material to bsp collision model.
- Exposed IsIntroVideoPlaying to CGameplay
- Exposed user config variable, FarClipPlan, to exposed far clip plane.
- Fixed particle editor not properly setting minimum starting location Y in UI.
- Fixed crash when particle editor is opened after Editor exit.
- Fixed crash during call to 'LoadGame'. Needed to instantiate m_pStateMachine for controller class.
Release notes for LawMaker SDK build 752.08 (Minor Release)
- Added pause to video textures when game is paused.
- Added ability to add multiple videos to startup screen.
- Fixed crash when loading a level when start video is loaded.
Release notes for LawMaker SDK build 748.97 (Minor Release)
- Added video play supporting avi, mpg, mpeg, m1v, qt, mov.
- Added ability to set video playback when LawEngine launches (exposed in cfg file).
- Added video render to texture to allow renderable video textures.
- Added video project to LawEditor.
- Added video resource item and compiler to LawEditor.
- Added jpeg image support into LawEditor and Engine.
- Added error message when setting a heightmap to a material.
- Added OnVideoPlaybackComplete method to CGamePlay.
- Added acceleration API to ODE vehicles.
- Added center of mass API to ODE vehicles.
- Added demo level, video_render_texture.eva
- Added demo level, DenseFoliage.eva
- Added cal3d-0.11rc2.zip to installer.
- Fixed random LawEditor crashed caused by screensaver.
- Minor bug fixes and code cleanup.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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Video Rendering for LawMaker |
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Thursday, 04 October 2007 |
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New Build Release Information for the LawMaker Game Engine.
Release notes for LawMaker SDK build 752.08 (Minor Release)
- Added pause to video textures when game is paused.
- Added ability to add multiple videos to startup screen.
- Fixed crash when loading a level when start video is loaded.
Release notes for LawMaker SDK build 748.97 (Minor Release)
- Added video play supporting avi, mpg, mpeg, m1v, qt, mov.
- Added ability to set video playback when LawEngine launches (exposed in cfg file).
- Added video render to texture to allow renderable video textures.
- Added video project to LawEditor.
- Added video resource item and compiler to LawEditor.
- Added jpeg image support into LawEditor and Engine.
- Added error message when setting a heightmap to a material.
- Added OnVideoPlaybackComplete method to CGamePlay.
- Added acceleration API to ODE vehicles.
- Added center of mass API to ODE vehicles.
- Added demo level, video_render_texture.eva
- Added demo level, DenseFoliage.eva
- Added cal3d-0.11rc2.zip to installer.
- Fixed random LawEditor crashed caused by screensaver.
- Minor bug fixes and code cleanup.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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New Foliage Screenshots and Release Notes |
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Saturday, 21 July 2007 |
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New Build Release Information for the LawMaker Game Engine.
Release notes for LawMaker SDK build 739.42 (Minor Release)
- Fixed parsing issue for duration of lwv phoneme info.
- Implemented time scaling for action animation.
- Added lipsync data mapping to omnibus.cfg file.
- Added simple visime code to Datacontent\gamebase\visimetest. (visimeai.lua, westonvisime.lua).
- Added simple visime level, lipsync_sample.eva
- Fixed missing resource for foliage level, Foliage_KaufmanEstate.eva.
Release notes for LawMaker SDK build 737.59 (Minor Release)
- Added foliage rendering for LawMaker using detailbrushes.
- Added ability to paint foliage onto terrain.
- Added ability to create, edit and delete foliage through LawEditor.
- Added Lipsync project to LawEditor.
- Added Lipsync project to Wizards.
- Added lwv compilation for Lipsync project.
- Added Phoneme class object to LawMaker game entity hierarchy.
- Exposed Phoneme and Phoneme Info class API to lua.
- Exposed PrintStringDict to lua.
- Optimized GetDuration implemtnation for DirectX Audio.
- Implemented IsSoundPlaying for DirectX Audio implementation for COmniSound.
- Removed WatchBar window from LawEditor.
- Fixed OnPostAudio when level is loading.
- Fixed crash when deleting cinematic entities that are not attached to a level.
Release notes for LawMaker SDK build 732.71 (Minor Release)
- Added wav audio player for LawEditor.
- Added deleting of cinematic managers and associating actions\effects.
- Fixed crash caused when apply materials to detailbrushes.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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New Release Notes For LawMaker Engine |
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Tuesday, 05 June 2007 |
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New video showcasing GUI Wizard and Drag and Drop Feature!
New Build Release Information for the LawMaker Game Engine.
12 June 2007 (PDT) - Release notes for LawMaker SDK build 730.26 (Minor Release)
- Implemented Terrain Visibility (Paint holes).
- Implemented default project creation for Solution Wizard.
- Added "IsALight" virt member func to CGameEntity. Exposed to LuaVM.
- Added "IsASunlight" virt member func to CGameEntity. Exposed to LuaVM.
- Fixed Cinematic menu system from displaying.
- Fixed Splash screen config lookup when LawEngine launches.
- Fixed solution project wizard from setting the solution file name. Caused fatal crash when creating additional projects through wizard.
- Added ability to delete multiple resource items from Solution without prompting user.
- Increased material selection bit array for detailbrush from 16 to 64.
5 June 2007 (PDT) - Release notes for LawMaker SDK build 727.84 (Minor Release)
- Added Solution Wizard to create a solution file.
- Added Project wizard to create individual projects to a solution file.
- Added Resource wizard to import art content.
- Added ability to drag and drop a level into LawEditor.
- Added ability to drag and drop a solution file into Solution Explorer of LawEditor.
- Added ability to drag and drop art content into LawEditor.
- Added ability to close a solution file.
- Added material lookup for full path when compiling detailbrush.
- Implemented method requestRotateToType to CAIController.
- Added virtual method OnBrainGoalCompleted to CAIController.
- Replaced END_RADIUS with GOAL_WITHIN_RADIUS for lua game code file, baselawai.lua.
- Replaced name for solution explorer window from "Omnicad Explorer" to "Solution Explorer".
- Removed .eva filter for File Open solution Dialog for LawEditor.
- Removed .sln filter for File Open Dialog for LawEditor.
- Removed the requirement for external artwork to be located in StagingGround.
- Fixed issue with cleaning DetailBrushes from DataContent w/o needing "DB Prefab" folder in the solution file.
- Fixed issue with crash on Popup menu for LawEditor.
- Fixed crash assertion with waypoints during inventory pickup initialization.
- Set the directory to the solution path when opening the solution open dialog.
- Set Solution\Workspace to the active view for the solution explorer in LawEditor on startup.
- Replaced"Omnibus Game Projects" with "LawMaker Game Projects" in New Project Dialog for LawEditor.
13 May 2007 (PDT) - Release notes for LawMaker SDK build 720.47 (Minor Release)
- Fixed LawEditor refresh issue with Vista.
- Upgraded to latest DX9 build.
- Removed d3d9.dll from bin directory. Added d3dx9_33.dll to bin directory.
- Added Configurable Transparent Splash screen for LawEngine application.
- Added configuration Dialog to LawEditor to modify texture panning scale, grid size, ortho\persp background color.
- Fixed roll-over issue with vehicles by adding in sliding properties and roll factor to center of mass.
- Modified camero.lua file for roll-over fixup. Car handling needs to be fixed up.
- Exposed CODETire properties.
- Added splash screen propertines to Omnibus.cfg and enginesplash.bmp to bin directory.
- Modify Omnibus.cfg fullscreen mode to true for LawEngine application.
- Removed DiscreteRegion selection from DiscreteRegion listbox.
- Fixed crash when enable shadow occluder for dynamic detailbrushes.
Release notes for LawMaker SDK build 711.83 (Minor Release)
- Added selectable CCinematic Manager Dialog for Cinematic Tools.
- Added AssertFatalMsg within loading skeleton and mesh file for models.
- Added default C++ implementation to OnGiveExistingAmmo and OnGiveInitialAmmo.
- Implemented ammo reduction into CAmmoInventory::HandleFire and removed methods in CAxeAmmo, CDynamiteAmmo and CMolotovAmmo\
- Fixed Fatal crash when inventory pickup queries for closest waypoint during level load.
1 April 2007 (PDT) - Release notes for LawMaker SDK build 707.49 (Minor Release)
- Added call to COmniGUILayoutManager::OnPostAudioInit() when the audio is initialize on startup.
- Fixed CWaterEntity rendering issues.
- Fixed crash issue with updating property explorer during level load in editor.
- Fixed timeline editor updating for dynamic detailbrush.
- Fixed issue with loading Shader osh ext to Shader ots ext.
- Fixed handling routines for inventory usage, alt-usage, next and prev inventory.
- Fixed issue with script method call for 'GetDetailBrush'.
- Fixed implementation for duration (in sec) for method COmniSound::GetDuration().
- Exposed AddDisplayMsg for COmniHUD class.
- Exposed OnNotifyImDead for CGameCharacter class.
- Exposed GetNumInventory and GetInventoryAt for CGameCharacter class.
- Cleanup StringDictionary hash lookup on terminate.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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