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Saturday, 31 July 2010
 
 
Darkroom News
New Auto-Discovery Clustering SDK
Sunday, 15 February 2009

New Software Development Kit (SDK) page now available!.

DarkRoom Studios is currently providing a complete SDK that allows you to connect different platforms (Windows, Mac, Linux, iPhone, Windows Mobile, etc) over different network mediums (WAN, LAN and PAN) and form automatic clustering of devices without the need to know the network device name or network ip address.

Leverage our Auto-discovery clustering SDK to build networked solution application such as:
  • Massive Multiplayer Game servers or MMORPG.
  • Mobile social networking with automatic clustering.
  • Number crunching using clustering to divide-and-conquer.

Find out more about our Auto-discovery clustering SDK.

To obtain an Auto-discovery clustering evaluation or for more information, please contact

Online Payment Service
Official PayPal Seal
ODE Vehicle updates and New Soft Projected Shadow Implementation
Sunday, 27 April 2008

New Build Release Information for the LawMaker Game Engine.

Release notes for LawMaker SDK build 764.41 (Minor Release)
  • Implemented HDR lens flare for vehicle lights.
  • Implemented ODE vehicle collision detection and exposed API callback handlers.
  • Fixed game restart issue with ODE vehicles.
  • Fixed vehicle flipping and exposed API set for vehicle flipping offset.
  • Fixed minor bug issues.

Release notes for LawMaker SDK build 761.05 (Minor Release)
  • Implemented soft-shadow projectors for game entities.
  • Added ability to render terrain with no lighting.
  • Fixed AI movement logic.
  • Fixed minor bug issues.

Release notes for LawMaker SDK build 757.64 (Minor Release)
  • Remove auto-rotation from vehicle in ODE physics mode.
  • Check renderer reference for CEGUI before calling ChangeRes event.
  • Exposed SetDriveMode API for ODE vehicles.
  • Fixed crash when derived CGameCharacter dies during gameplay.




To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

To obtain a LawMaker Evaluation Kit or for more information, please contact

Online Payment Service
Official PayPal Seal
New HUD system for LawMaker
Sunday, 16 December 2007

New Build Release Information for the LawMaker Game Engine.

Release notes for LawMaker SDK build 755.31 (Minor Release)
  • Added new HUD screen system.
  • New radar script example showcasing new HUD screen system.
  • New command console override showcasing new HUD screen system.
  • Added ability to perform ray-trace collision test for material hits.
  • Added dominant material storage for terrain system/
  • Added storage of material to bsp collision model.
  • Exposed IsIntroVideoPlaying to CGameplay
  • Exposed user config variable, FarClipPlan, to exposed far clip plane.
  • Fixed particle editor not properly setting minimum starting location Y in UI.
  • Fixed crash when particle editor is opened after Editor exit.
  • Fixed crash during call to 'LoadGame'. Needed to instantiate m_pStateMachine for controller class.

Release notes for LawMaker SDK build 752.08 (Minor Release)
  • Added pause to video textures when game is paused.
  • Added ability to add multiple videos to startup screen.
  • Fixed crash when loading a level when start video is loaded.

Release notes for LawMaker SDK build 748.97 (Minor Release)
  • Added video play supporting avi, mpg, mpeg, m1v, qt, mov.
  • Added ability to set video playback when LawEngine launches (exposed in cfg file).
  • Added video render to texture to allow renderable video textures.
  • Added video project to LawEditor.
  • Added video resource item and compiler to LawEditor.
  • Added jpeg image support into LawEditor and Engine.
  • Added error message when setting a heightmap to a material.
  • Added OnVideoPlaybackComplete method to CGamePlay.
  • Added acceleration API to ODE vehicles.
  • Added center of mass API to ODE vehicles.
  • Added demo level, video_render_texture.eva
  • Added demo level, DenseFoliage.eva
  • Added cal3d-0.11rc2.zip to installer.
  • Fixed random LawEditor crashed caused by screensaver.
  • Minor bug fixes and code cleanup.


To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

To obtain a LawMaker Evaluation Kit or for more information, please contact

Online Payment Service
Official PayPal Seal
Video Rendering for LawMaker
Thursday, 04 October 2007

New Build Release Information for the LawMaker Game Engine.

Release notes for LawMaker SDK build 752.08 (Minor Release)
  • Added pause to video textures when game is paused.
  • Added ability to add multiple videos to startup screen.
  • Fixed crash when loading a level when start video is loaded.

Release notes for LawMaker SDK build 748.97 (Minor Release)
  • Added video play supporting avi, mpg, mpeg, m1v, qt, mov.
  • Added ability to set video playback when LawEngine launches (exposed in cfg file).
  • Added video render to texture to allow renderable video textures.
  • Added video project to LawEditor.
  • Added video resource item and compiler to LawEditor.
  • Added jpeg image support into LawEditor and Engine.
  • Added error message when setting a heightmap to a material.
  • Added OnVideoPlaybackComplete method to CGamePlay.
  • Added acceleration API to ODE vehicles.
  • Added center of mass API to ODE vehicles.
  • Added demo level, video_render_texture.eva
  • Added demo level, DenseFoliage.eva
  • Added cal3d-0.11rc2.zip to installer.
  • Fixed random LawEditor crashed caused by screensaver.
  • Minor bug fixes and code cleanup.


To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

To obtain a LawMaker Evaluation Kit or for more information, please contact

Online Payment Service
Official PayPal Seal
New Foliage Screenshots and Release Notes
Saturday, 21 July 2007

New Build Release Information for the LawMaker Game Engine.

Release notes for LawMaker SDK build 739.42 (Minor Release)
  • Fixed parsing issue for duration of lwv phoneme info.
  • Implemented time scaling for action animation.
  • Added lipsync data mapping to omnibus.cfg file.
  • Added simple visime code to Datacontent\gamebase\visimetest. (visimeai.lua, westonvisime.lua).
  • Added simple visime level, lipsync_sample.eva
  • Fixed missing resource for foliage level, Foliage_KaufmanEstate.eva.

Release notes for LawMaker SDK build 737.59 (Minor Release)
  • Added foliage rendering for LawMaker using detailbrushes.
  • Added ability to paint foliage onto terrain.
  • Added ability to create, edit and delete foliage through LawEditor.
  • Added Lipsync project to LawEditor.
  • Added Lipsync project to Wizards.
  • Added lwv compilation for Lipsync project.
  • Added Phoneme class object to LawMaker game entity hierarchy.
  • Exposed Phoneme and Phoneme Info class API to lua.
  • Exposed PrintStringDict to lua.
  • Optimized GetDuration implemtnation for DirectX Audio.
  • Implemented IsSoundPlaying for DirectX Audio implementation for COmniSound.
  • Removed WatchBar window from LawEditor.
  • Fixed OnPostAudio when level is loading.
  • Fixed crash when deleting cinematic entities that are not attached to a level.

Release notes for LawMaker SDK build 732.71 (Minor Release)
  • Added wav audio player for LawEditor.
  • Added deleting of cinematic managers and associating actions\effects.
  • Fixed crash caused when apply materials to detailbrushes.




To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

To obtain a LawMaker Evaluation Kit or for more information, please contact

Online Payment Service
Official PayPal Seal
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