Darkroom Studios
Home arrow News arrow Darkroom News
Thursday, 20 November 2008
 
 
Darkroom News
Alpha version of LawLuaIDE now available to Licensees!
Thursday, 16 November 2006

The Alpha version of LawLuaIDE has just been released.

Feature Sets currently available:

  • Edit your lua game code.
  • Rich and powerful text editor (VisualStudio-like). Syntax highlighting, cut, copy ,paste, multiple undos and redos.
  • Project Management.
  • Set breakpoints.
  • Step through your code (step into, step over, step out of, run to cursor, etc).
  • Watch variable window.
  • Callstack window.
  • Debug and output window.
  • Grep feature (Find in File).

    If you would like to find more information about the LawMaker Game Engine and LawLuaIDE, please contact .
Now Available! New Science Fiction Texture Pack
Saturday, 11 November 2006

The Science Fiction Texture Game Pack has just been released. If you are looking for some great textures to help faciliate a science fiction enviornment, you should check out the following game packs.

The Science Fiction Texture Game Pack comes in two flavors:

A standard edition that contains 88 textures ready for in-game usage.
A extended edition that not only provides the 88 base textures but accompanying specular, normal and bump textures.

Depending on your needs and game engine, you can use any one of these to help assist you and your team in getting your science fiction environment done!

Science Fiction Game Packs



Select on the link to purchase the EXTENDED SCI-FI TEXTURE GAME PACK.

Select on the link to purchase the STANDARD SCI-FI TEXTURE GAME PACK.
Now Available! New LawMaker Lite Edition
Monday, 16 October 2006
DarkRoom Studios announces NEW Lite edition for the LawMaker Game Engine SDK

For only $199.99, you can now obtain the powerful LawMaker Game Engine at an affordable price!


  • LawMaker SDK binaries and game artwork for building your game.
  • Lua game code to the LawMaker game to provide an in-depth example of creating a game with the LawMaker SDK.
  • Access to the private developer forum for support and assitance with your LawMaker SDK.
  • 6 months upgrade with optional upgrade subscription.
  • Powerful WYSIWYG editor. All-in-one application that allows you to create your levels, create and modify your terrain, add your game entities in your levels, manage your art resources, expose your script entities to your level designers, and MUCH MUCH more!

    To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

    NEW Engine Licensing Information for LawMaker can be found here.

    More information on the LawMaker Engine Technology features can be found here.

    To obtain a LawMaker Evaluation Kit or for more information, please contact

LawMaker Multiplayer And Physics Upgrade! Plus New Licensing Info
Sunday, 17 September 2006
DarkRoom Studios announces Major Physics Upgrade or LawMaker Game Engine

Release Notes for Build 675.22

Release Date October 9, 2006

  • Removed old ODE implementation and reintegrated new
  • ODE implementation center around per-contact collision detection.
  • Implemented and optimized collision tree for ODE contacts.
  • Reimplemented detailbrush, skinned mesh, bsp collision detection with per-ODE contacts.
  • Added vehicle support for Front wheel, rear wheel and 4WD.
  • Added joint physics for hinges, ball and socket and motor.
  • Added flat-cylinder collision.
  • Overhaul the entire physics editor.
  • Added dynamic physics collision model.
  • Added static physics collision model.
  • Add new ODE constraint entities:
  • *joint
  • *ball and socket
  • *hinge
  • *motor
  • *tire
  • Added new ODE physics game entities:
  • CPhysicsGameEntity
  • Added CMoveableProxy entity to link game entities during movement.
  • Overhaul CTransport for ODE derivation
  • Added CODEVehicle
  • Fixed crash during exit on empty leaf nodes during garbage collection.
  • Added render bounding box for leaf nodes.

    Release Notes for Build 625.92

    Release Date September 15, 2006

    DarkRoom Studios announces full Multiplayer Support For LawMaker Game Engine

    Release Notes for Build 625.92

  • TCP \ UDP Abstract interface currently implementing window network driver
  • UDP Class Message Notification System (Order Guarantee, Guarantee, Unguarantee) Client-side prediction and server-side correction for player movements
  • Game-object extrapolation and interpolation
  • Full server replication of game objects to clients
  • Bot gameplay support
  • Cooperative gameplay support
  • Server Broadcast system for connection events (Logons, Logoffs, Timeouts)
  • Native C++ PacketStream exposed to Lua VM
  • Authentication system
  • Support Local connection
  • Support Dedicated Server
  • Support multiple pending connections
  • Provides password authentication
  • Challenge \ Response Protocol for client and server
  • Exposed new native C++ NetConnection to Lua VM
  • Exposed new native C++ OmniConnection to Lua VM
  • Exposed new native C++ CReplicationStream class to Lua VM
  • Minor game code changes for network integration
  • Added connection dialog to LawMaker UI
  • Added Server checkbox for Load Screen
  • Added regeneration time for CInventoryPickup
  • Replicate ColtController damage bars in lua game code.
  • Added player replication stat by adding new class CGameplayStatInfo
  • Added team player replication state by adding new class CGameplayTeamStat
  • Added deathmatch inventory pickup class CMultiplayerInvPickup

    NEW Engine Licensing Information for LawMaker can be found here.

    To obtain a LawMaker Evaluation Kit or for more information, please contact

New LawMaker Screenshots
Monday, 10 July 2006
Some new screenshots showing the variety of rendering modes available under the LawMaker Game Engine

To obtain a LawMaker Evaluation Kit or for more information, please contact

Doom3 Screenshot 1

Doom3 Screenshot 2

Doom3 Screenshot 3

Half-Life 2 Screenshot 1

Half-Life 2 Screenshot 2

<< Start < Prev 1 2 3 4 Next > End >>

Results 10 - 18 of 31
 
Top!
Top!