Alpha version of LawLuaIDE now available to Licensees!
Thursday, 16 November 2006
The Alpha version of LawLuaIDE has just been released.
Feature Sets currently available:
Edit your lua game code.
Rich and powerful text editor (VisualStudio-like). Syntax highlighting, cut, copy ,paste, multiple undos and redos.
Project Management.
Set breakpoints.
Step through your code (step into, step over, step out of, run to cursor, etc).
Watch variable window.
Callstack window.
Debug and output window.
Grep feature (Find in File).
If you would like to find more information about the LawMaker Game Engine and LawLuaIDE, please contact .
Now Available! New Science Fiction Texture Pack
Saturday, 11 November 2006
The Science Fiction Texture Game Pack has just been released. If you are looking for some great textures to help faciliate a science fiction enviornment, you should check out the following game packs.
The Science Fiction Texture Game Pack comes in two flavors:
A standard edition that contains 88 textures ready for in-game usage.
A extended edition that not only provides the 88 base textures but accompanying specular, normal and bump textures.
Depending on your needs and game engine, you can use any one of these to help assist you and your team in getting your science fiction environment done!
To obtain a LawMaker Evaluation Kit or for more information, please contact
LawMaker Multiplayer And Physics Upgrade! Plus New Licensing Info
Sunday, 17 September 2006
DarkRoom Studios announces Major Physics Upgrade or LawMaker Game EngineRelease Notes for Build 675.22Release Date October 9, 2006
Removed old ODE implementation and reintegrated new
ODE implementation center around per-contact collision detection.
Implemented and optimized collision tree for ODE contacts.
Reimplemented detailbrush, skinned mesh, bsp collision detection with per-ODE contacts.
Added vehicle support for Front wheel, rear wheel and 4WD.
Added joint physics for hinges, ball and socket and motor.
Added flat-cylinder collision.
Overhaul the entire physics editor.
Added dynamic physics collision model.
Added static physics collision model.
Add new ODE constraint entities:
*joint
*ball and socket
*hinge
*motor
*tire
Added new ODE physics game entities:
CPhysicsGameEntity
Added CMoveableProxy entity to link game entities during movement.
Overhaul CTransport for ODE derivation
Added CODEVehicle
Fixed crash during exit on empty leaf nodes during garbage collection.
Added render bounding box for leaf nodes.
Release Notes for Build 625.92Release Date September 15, 2006DarkRoom Studios announces full Multiplayer Support For LawMaker Game EngineRelease Notes for Build 625.92
TCP \ UDP Abstract interface currently implementing window network driver
UDP Class Message Notification System (Order Guarantee, Guarantee, Unguarantee)
Client-side prediction and server-side correction for player movements
Game-object extrapolation and interpolation
Full server replication of game objects to clients
Bot gameplay support
Cooperative gameplay support
Server Broadcast system for connection events (Logons, Logoffs, Timeouts)
Native C++ PacketStream exposed to Lua VM
Authentication system
Support Local connection
Support Dedicated Server
Support multiple pending connections
Provides password authentication
Challenge \ Response Protocol for client and server
Exposed new native C++ NetConnection to Lua VM
Exposed new native C++ OmniConnection to Lua VM
Exposed new native C++ CReplicationStream class to Lua VM
Minor game code changes for network integration
Added connection dialog to LawMaker UI
Added Server checkbox for Load Screen
Added regeneration time for CInventoryPickup
Replicate ColtController damage bars in lua game code.
Added player replication stat by adding new class CGameplayStatInfo
Added team player replication state by adding new class CGameplayTeamStat