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LawMaker Game Engine Overview - Part 2
Wednesday, 08 March 2006

LawMaker Game Engine Overview - Part 2


Realistic Environmental Effects

  • Cast shadows on all game entities in LawMaker. From CSG brushes, bsp faces, detail brushes, nurb surfaces, skinned mesh.
  • Apply real-time per-pixel cubemap reflection to entities in the level such as detail brushes, surfaces, characters.
  • Real-time reflective\refractive water rendering.
  • Volumetric lighting by way of advance particle system.
  • Adapative Glare and Glow Buffer for HDR-like bloom effects.
  • Coming Soon! Stencil Soft-Shadow Rendering

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Real-time stencil shadows performed in the editor. Modify lighting properties to cast shadows. Modify renderable entities to become shadow occluders.
Fast complex shadowing and self-shadowing handled for all renderable entities.
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Reflective and refractive water entity.
Create composite effects in a single scene.
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Add HDR-like bloom to enhance your level scene.
Create complex particle systems.

LawMaker In-Game Features

  • Fast-action FPS gameplay, Third-person adventure games, Flight-Sim, RTS gaming are just a few genres you can build with the LawMaker game engine.
  • Fluid gameplay and collision detection for AAA game feel.
  • Built-in dual weapon support for added mayhem.
  • Coming Soon! Full multiplayer in-game support.
  • Coming Soon! CEGUI Editor in LawMaker

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In-game cinematic with wide-screen view and post-render effect, old movie flicker.
Combine mutliple post render effects such as sepia and motion blur.
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Post render effect during gameplay such as sepia.
Leverage the built-in engine framework for dual weapon mayhem.
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Wield any single-handed weapon in either hand.
In-game UI using CEGUI.
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Update user key mappings. Change video settings, audio settings, create user profiles, etc.
Built-in gameplay that allows AI to react to their surrounding such as explosions, footsteps, gunshot, warcry, etc.
 
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