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Thursday, 20 November 2008
 
 
Updated LawMaker Engine Release Notes
Wednesday, 21 February 2007

New Build Release Information for the LawMaker Game Engine.

21:37, 6 February 2007 (PDT) - Release notes for LawMaker SDK build 691.23 (Minor Release)

  • Added physics for climb movement state.
  • Added physics for climb movement state .
  • Added physics for swim movement state.
  • Added underware swim effects.
  • Added lean left and lean right.
  • Added new LawEditor dialog for discrete region creation.
  • Added new LawEditor dialog for sediment layer properties.
  • Added support for 3d volume textures.
  • Added option in LawEditor to export all external art content(textures, detailbrushes, etc) from a level to a separate directory.
  • Fixup Dynamic Cubemap rendering.
  • Fixup COceanEntity rendering issues and exposed ocean properties (update timer, wind direction, wind speed, wave height, directional dependency, high dynamic range factor, water high and low color, much much more!)
  • Added underwaterripple shader.
  • Added reflection water shader using volume texture.
  • Code cleanup in shader compiler.
  • Minor bug fixes.

19:09, 15 January 2007 (PDT) - Release notes for LawMaker SDK build 685.12 (Minor Release).

  • Fixed multiplayer server crash on exit.
  • Reimplemented CMultiplayerInvPickup class.
  • Exposed the CMultiplayerInvPickup class to the lua VM.
  • Fixed issue with controlling vehicle class on startup.
  • Minor code fixup for map importer.
  • Code cleanup.

    Release notes for LawMaker SDK build 683.41 (Major Release)
  • Rendering Optimization for Terrain Rendering (Factor of 2 to 3).
  • Full CEGUI API Exposure tested and released.
  • New Skybox scene node tested and released.
  • Fog rendering implemented (Fog_KaufmanEstate.eva).
  • Exposed Active Brush properties from LawEditor.
  • Fixed command console 'profile' for rendering stats in LawEngine.exe.
  • Fixed property window update in LawEditor.exe
  • Added 'windowAppName' variable to configuration file (omnibus.cfg)
  • Added 'newgamelevel' variable to configuration file (omnibus.cfg)
  • Added 'levelstart' variable to configuration file (omnibus.cfg)
  • Early integration of UI update (Keyframe editor) for LawEditor.
  • CELayoutEditor binary cleanup (ThirdParty).
  • Minor Bug Fixes.



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