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New LawEngine Build showcasing Keyframe-Based Prefabs |
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Friday, 09 March 2007 |
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New Build Release Information for the LawMaker Game Engine.
16:45, 9 March 2007 (PDT) - Release notes for LawMaker SDK build 703.24 (Minor Release)
New Dynamic Keyframe Prefab video can be found here!
- Implemented Dynamic DetailBrushes (Keyframe-Based Prefabs) which allows you to animate your prefabs.
- New Timeline editor for keyframing (position and rotation) your prefabs within the editor.
- Dynamic DetailBrushes can fire activations to other game entities in your level.
- Dynamic DetailBrushes can play multiple sounds based on state movement. (Example: Opening, closing, in-motion, etc.)
- Added Quake3 .map import support to editor.
- Added lean left and lean right.
- Added two member func to COmniGUILayoutManager (OnPause and OnPostAudioInit).
- Fixed issue with property editor control and hot keys.
- Minor bug fixes.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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