Darkroom Studios
Home arrow News arrow Darkroom News arrow New Release Notes For LawMaker Engine
Sunday, 05 September 2010
 
 
New Release Notes For LawMaker Engine
Tuesday, 05 June 2007

New video showcasing GUI Wizard and Drag and Drop Feature!

New Build Release Information for the LawMaker Game Engine.

12 June 2007 (PDT) - Release notes for LawMaker SDK build 730.26 (Minor Release)
  • Implemented Terrain Visibility (Paint holes).
  • Implemented default project creation for Solution Wizard.
  • Added "IsALight" virt member func to CGameEntity. Exposed to LuaVM.
  • Added "IsASunlight" virt member func to CGameEntity. Exposed to LuaVM.
  • Fixed Cinematic menu system from displaying.
  • Fixed Splash screen config lookup when LawEngine launches.
  • Fixed solution project wizard from setting the solution file name. Caused fatal crash when creating additional projects through wizard.
  • Added ability to delete multiple resource items from Solution without prompting user.
  • Increased material selection bit array for detailbrush from 16 to 64.

5 June 2007 (PDT) - Release notes for LawMaker SDK build 727.84 (Minor Release)

  • Added Solution Wizard to create a solution file.
  • Added Project wizard to create individual projects to a solution file.
  • Added Resource wizard to import art content.
  • Added ability to drag and drop a level into LawEditor.
  • Added ability to drag and drop a solution file into Solution Explorer of LawEditor.
  • Added ability to drag and drop art content into LawEditor.
  • Added ability to close a solution file.
  • Added material lookup for full path when compiling detailbrush.
  • Implemented method requestRotateToType to CAIController.
  • Added virtual method OnBrainGoalCompleted to CAIController.
  • Replaced END_RADIUS with GOAL_WITHIN_RADIUS for lua game code file, baselawai.lua.
  • Replaced name for solution explorer window from "Omnicad Explorer" to "Solution Explorer".
  • Removed .eva filter for File Open solution Dialog for LawEditor.
  • Removed .sln filter for File Open Dialog for LawEditor.
  • Removed the requirement for external artwork to be located in StagingGround.
  • Fixed issue with cleaning DetailBrushes from DataContent w/o needing "DB Prefab" folder in the solution file.
  • Fixed issue with crash on Popup menu for LawEditor.
  • Fixed crash assertion with waypoints during inventory pickup initialization.
  • Set the directory to the solution path when opening the solution open dialog.
  • Set Solution\Workspace to the active view for the solution explorer in LawEditor on startup.
  • Replaced"Omnibus Game Projects" with "LawMaker Game Projects" in New Project Dialog for LawEditor.

13 May 2007 (PDT) - Release notes for LawMaker SDK build 720.47 (Minor Release)

  • Fixed LawEditor refresh issue with Vista.
  • Upgraded to latest DX9 build.
  • Removed d3d9.dll from bin directory. Added d3dx9_33.dll to bin directory.
  • Added Configurable Transparent Splash screen for LawEngine application.
  • Added configuration Dialog to LawEditor to modify texture panning scale, grid size, ortho\persp background color.
  • Fixed roll-over issue with vehicles by adding in sliding properties and roll factor to center of mass.
  • Modified camero.lua file for roll-over fixup. Car handling needs to be fixed up.
  • Exposed CODETire properties.
  • Added splash screen propertines to Omnibus.cfg and enginesplash.bmp to bin directory.
  • Modify Omnibus.cfg fullscreen mode to true for LawEngine application.
  • Removed DiscreteRegion selection from DiscreteRegion listbox.
  • Fixed crash when enable shadow occluder for dynamic detailbrushes.

Release notes for LawMaker SDK build 711.83 (Minor Release)

  • Added selectable CCinematic Manager Dialog for Cinematic Tools.
  • Added AssertFatalMsg within loading skeleton and mesh file for models.
  • Added default C++ implementation to OnGiveExistingAmmo and OnGiveInitialAmmo.
  • Implemented ammo reduction into CAmmoInventory::HandleFire and removed methods in CAxeAmmo, CDynamiteAmmo and CMolotovAmmo\
  • Fixed Fatal crash when inventory pickup queries for closest waypoint during level load.

1 April 2007 (PDT) - Release notes for LawMaker SDK build 707.49 (Minor Release)

  • Added call to COmniGUILayoutManager::OnPostAudioInit() when the audio is initialize on startup.
  • Fixed CWaterEntity rendering issues.
  • Fixed crash issue with updating property explorer during level load in editor.
  • Fixed timeline editor updating for dynamic detailbrush.
  • Fixed issue with loading Shader osh ext to Shader ots ext.
  • Fixed handling routines for inventory usage, alt-usage, next and prev inventory.
  • Fixed issue with script method call for 'GetDetailBrush'.
  • Fixed implementation for duration (in sec) for method COmniSound::GetDuration().
  • Exposed AddDisplayMsg for COmniHUD class.
  • Exposed OnNotifyImDead for CGameCharacter class.
  • Exposed GetNumInventory and GetInventoryAt for CGameCharacter class.
  • Cleanup StringDictionary hash lookup on terminate.



To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.

To obtain a LawMaker Evaluation Kit or for more information, please contact

Online Payment Service
Official PayPal Seal
 
Top!
Top!