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New Release Notes For LawMaker Engine |
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Tuesday, 05 June 2007 |
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New video showcasing GUI Wizard and Drag and Drop Feature!
New Build Release Information for the LawMaker Game Engine.
12 June 2007 (PDT) - Release notes for LawMaker SDK build 730.26 (Minor Release)
- Implemented Terrain Visibility (Paint holes).
- Implemented default project creation for Solution Wizard.
- Added "IsALight" virt member func to CGameEntity. Exposed to LuaVM.
- Added "IsASunlight" virt member func to CGameEntity. Exposed to LuaVM.
- Fixed Cinematic menu system from displaying.
- Fixed Splash screen config lookup when LawEngine launches.
- Fixed solution project wizard from setting the solution file name. Caused fatal crash when creating additional projects through wizard.
- Added ability to delete multiple resource items from Solution without prompting user.
- Increased material selection bit array for detailbrush from 16 to 64.
5 June 2007 (PDT) - Release notes for LawMaker SDK build 727.84 (Minor Release)
- Added Solution Wizard to create a solution file.
- Added Project wizard to create individual projects to a solution file.
- Added Resource wizard to import art content.
- Added ability to drag and drop a level into LawEditor.
- Added ability to drag and drop a solution file into Solution Explorer of LawEditor.
- Added ability to drag and drop art content into LawEditor.
- Added ability to close a solution file.
- Added material lookup for full path when compiling detailbrush.
- Implemented method requestRotateToType to CAIController.
- Added virtual method OnBrainGoalCompleted to CAIController.
- Replaced END_RADIUS with GOAL_WITHIN_RADIUS for lua game code file, baselawai.lua.
- Replaced name for solution explorer window from "Omnicad Explorer" to "Solution Explorer".
- Removed .eva filter for File Open solution Dialog for LawEditor.
- Removed .sln filter for File Open Dialog for LawEditor.
- Removed the requirement for external artwork to be located in StagingGround.
- Fixed issue with cleaning DetailBrushes from DataContent w/o needing "DB Prefab" folder in the solution file.
- Fixed issue with crash on Popup menu for LawEditor.
- Fixed crash assertion with waypoints during inventory pickup initialization.
- Set the directory to the solution path when opening the solution open dialog.
- Set Solution\Workspace to the active view for the solution explorer in LawEditor on startup.
- Replaced"Omnibus Game Projects" with "LawMaker Game Projects" in New Project Dialog for LawEditor.
13 May 2007 (PDT) - Release notes for LawMaker SDK build 720.47 (Minor Release)
- Fixed LawEditor refresh issue with Vista.
- Upgraded to latest DX9 build.
- Removed d3d9.dll from bin directory. Added d3dx9_33.dll to bin directory.
- Added Configurable Transparent Splash screen for LawEngine application.
- Added configuration Dialog to LawEditor to modify texture panning scale, grid size, ortho\persp background color.
- Fixed roll-over issue with vehicles by adding in sliding properties and roll factor to center of mass.
- Modified camero.lua file for roll-over fixup. Car handling needs to be fixed up.
- Exposed CODETire properties.
- Added splash screen propertines to Omnibus.cfg and enginesplash.bmp to bin directory.
- Modify Omnibus.cfg fullscreen mode to true for LawEngine application.
- Removed DiscreteRegion selection from DiscreteRegion listbox.
- Fixed crash when enable shadow occluder for dynamic detailbrushes.
Release notes for LawMaker SDK build 711.83 (Minor Release)
- Added selectable CCinematic Manager Dialog for Cinematic Tools.
- Added AssertFatalMsg within loading skeleton and mesh file for models.
- Added default C++ implementation to OnGiveExistingAmmo and OnGiveInitialAmmo.
- Implemented ammo reduction into CAmmoInventory::HandleFire and removed methods in CAxeAmmo, CDynamiteAmmo and CMolotovAmmo\
- Fixed Fatal crash when inventory pickup queries for closest waypoint during level load.
1 April 2007 (PDT) - Release notes for LawMaker SDK build 707.49 (Minor Release)
- Added call to COmniGUILayoutManager::OnPostAudioInit() when the audio is initialize on startup.
- Fixed CWaterEntity rendering issues.
- Fixed crash issue with updating property explorer during level load in editor.
- Fixed timeline editor updating for dynamic detailbrush.
- Fixed issue with loading Shader osh ext to Shader ots ext.
- Fixed handling routines for inventory usage, alt-usage, next and prev inventory.
- Fixed issue with script method call for 'GetDetailBrush'.
- Fixed implementation for duration (in sec) for method COmniSound::GetDuration().
- Exposed AddDisplayMsg for COmniHUD class.
- Exposed OnNotifyImDead for CGameCharacter class.
- Exposed GetNumInventory and GetInventoryAt for CGameCharacter class.
- Cleanup StringDictionary hash lookup on terminate.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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