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ODE Vehicle updates and New Soft Projected Shadow Implementation |
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Sunday, 27 April 2008 |
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New Build Release Information for the LawMaker Game Engine.
Release notes for LawMaker SDK build 764.41 (Minor Release)
- Implemented HDR lens flare for vehicle lights.
- Implemented ODE vehicle collision detection and exposed API callback handlers.
- Fixed game restart issue with ODE vehicles.
- Fixed vehicle flipping and exposed API set for vehicle flipping offset.
- Fixed minor bug issues.
Release notes for LawMaker SDK build 761.05 (Minor Release)
- Implemented soft-shadow projectors for game entities.
- Added ability to render terrain with no lighting.
- Fixed AI movement logic.
- Fixed minor bug issues.
Release notes for LawMaker SDK build 757.64 (Minor Release)
- Remove auto-rotation from vehicle in ODE physics mode.
- Check renderer reference for CEGUI before calling ChangeRes event.
- Exposed SetDriveMode API for ODE vehicles.
- Fixed crash when derived CGameCharacter dies during gameplay.
To purchase your LawMaker Game Engine SDK, you may visit the engine purchasing section here.
To obtain a LawMaker Evaluation Kit or for more information, please contact
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